Press and hold for three seconds to leave the game.
Feeding needs JavaScript to drag. Everything else on this page works without it.
A gull, a crab and a seal sit on the sand. A chip, a shell and a small fish sit in front of them. Your child drags one to one, and whichever animal gets it, it eats — happily. That's the whole game.
This is a drag game, which is a harder, later skill than the tap-and-pop games nearby: pick a thing up, carry it somewhere, let it go. There's a small extra idea sitting inside it too — the chip "belongs" to the gull, the shell to the crab, the fish to the seal — and a child who notices gets a bigger, better response for getting it right. A child who doesn't notice, or hasn't yet, gets a smaller version of exactly the same good feeling. Nothing on the screen explains the pairing, and nothing needs to.
There is no wrong animal to feed something to. Every combination works, every time. Nothing is ever used up: a moment after something is eaten, another one just like it washes up on the sand, so there's always something to pick up next. A food dropped anywhere that isn't a mouth just lands there, on the sand, exactly where it was let go — it isn't lost, and it isn't a miss. There is no score, no timer and no way to lose.
Something arrives partway through that nothing on the screen announces. It isn't a reward for playing "correctly" — it happens the same way for every child who plays long enough to feed the original three, in any order, with any food. Once it's there, it stays for the rest of the session.
There are no links out of the game, no ads, no store and no chat. The only way off the screen is the corner control, held for three seconds — long enough that a toddler won't find it by accident, short enough that you're never stuck.
The site sends only an anonymous start counter, plus whether this browser has opened the game before. There is no account, sign-in, identifier or activity trail. The game remembers one thing, on your own phone: a sticker on the Little scrapbook page, earned once your child has genuinely played for a bit. Clear your browser and it's gone, which is exactly as it should be.
Sound is off until you press the one control in the corner, so opening this in a waiting room doesn't announce itself.
Made for one to four. The younger end will drop things wherever their hand happens to be and get a real, happy response either way; the older end will start noticing which food goes with which animal, and will eventually meet the fourth arrival.
Play for two minutes or twenty. It ends whenever you decide it ends — there's nothing in it designed to make stopping hard.